Europan Expo of Indie Games
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Pseudo Messages
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Freank - Publié le 03/01/2023 à 09:30:25


Membre
14 messages
... 2022 vs 2021!

indiexpo a vu une diminution d'environ 20% d'utilisateurs et de nouveaux utilisateurs en 2022 par rapport à l'année précédente. Cela signifie qu'il y avait moins de personnes qui visitaient ou s'inscrivaient sur le site web en 2022 par rapport à 2021. Une raison possible de cette baisse pourrait être le fait que la pandémie de COVID-19 a conduit à des verrouillages dans de nombreuses parties du monde en 2021, ce qui a peut-être entraîné plus de personnes restant à la maison et passant plus de temps en ligne.
Cependant, malgré cette baisse, le nombre de sessions a augmenté de 20%, avec plus de visites sur le site web en 2022 qu'au cours de l'année précédente.



Cela suggère que même si le nombre d'utilisateurs et de nouveaux utilisateurs a pu diminuer, ceux qui ont visité le site web y sont retournés plus fréquemment.

La durée moyenne des sessions a augmenté de 26%, ce qui signifie que les utilisateurs ont passé plus de temps sur le site web pendant chaque session. Cela pourrait être un signe que les utilisateurs ont trouvé les jeux indépendants intéressants et ont décidé de passer plus de temps à naviguer sur le site. Le taux de rebond, c'est-à-dire le pourcentage d'utilisateurs qui visitent le site web et qui partent sans visiter d'autres jeux, a diminué de 11%. Cela signifie que les utilisateurs ont montré plus d'intérêt pour le site web et ont consulté davantage de jeux avant de partir.
Le trafic direct, c'est-à-dire le nombre d'utilisateurs qui entrent l'adresse du site web directement dans leur navigateur, a augmenté de 39%. Cela signifie qu'il y a eu une augmentation du nombre d'utilisateurs qui ont visité le site web en entrant l'adresse directement, vraisemblable likely parce qu'ils connaissaient déjà le site web ou en avaient entendu parler auparavant. Le trafic par référence, c'est-à-dire le nombre d'utilisateurs qui ont atteint le site web en cliquant sur un lien sur un autre site web, a augmenté de 43%. Cela signifie qu'il y a eu une augmentation du nombre d'utilisateurs qui ont découvert le site web grâce à des liens sur d'autres sites web.



Lors de l'analyse de l'emplacement géographique des joueurs de la plateforme indiexpo, on observe que le trafic en provenance de Chine a diminué de 28%, tandis que le trafic en provenance des États-Unis, de l'Inde, de l'Allemagne et de la France a augmenté de 12%, 53%, 112% et 15%, respectivement. Ces données montrent la diffusion du site web dans différentes parties du monde !

De plus, le nombre de jeux en ligne joués a augmenté de 24% en 2022 par rapport à 2021, et également le nombre de jeux téléchargés a augmenté de 35% en 2022 !
En ce qui concerne l'analyse du trafic acquis par le site web Indiexpo, il est important de mentionner les sources à partir desquelles la plupart des utilisateurs viennent et comment ces sources ont changé au cours des deux années. Par exemple, il y a eu une augmentation du trafic direct et par référence, tandis que le trafic de recherche organique et de réseaux sociaux a diminué. En fournissant des informations plus détaillées et complètes sur la situation et les performances du site web indiexpo au fil du temps, il est possible de mieux comprendre les progrès du site web et de repérer les domaines potentiels à améliorer.

En parlant de jeux spécifiques, nous pouvons voir que des jeux comme Kingdom of Pixels 2D MOBA, Towerland ont connu une augmentation du nombre de parties jouées en 2022 par rapport à 2021. Cependant, des jeux tels que Il Viaggio del Saggio noctis ont connu une baisse du nombre de parties jouées.

En fin de compte, bien que le nombre d'utilisateurs et de nouveaux utilisateurs ait diminué en 2022 par rapport à 2021, il y a eu une augmentation du nombre de sessions, de la durée moyenne des sessions et du nombre de jeux téléchargés. De plus, il y a eu une augmentation du trafic direct et par référence, tandis que le trafic de recherche organique et de réseaux sociaux a diminué. En analysant les données géographiques, il est également possible de voir comment le site web a étendu sa portée dans le monde. Enfin, certains jeux indépendants ont connu une augmentation du nombre de parties jouées en 2022, tandis que d'autres ont connu une baisse.

En analysant ces données, il est possible de mieux comprendre comment le site web Indiexpo a performé en 2022 par rapport à 2021 et de déterminer les domaines où des améliorations peuvent être apportées pour attirer davantage d'utilisateurs et de nouveaux utilisateurs. En fin de compte, en continuant à suivre et à analyser les données de performance du site web, il sera possible de prendre des décisions éclairées pour améliorer l'expérience de jeu des utilisateurs et de renforcer la popularité du site web auprès d'un public encore plus large.



Original Message
Secret (Cliquer pour afficher)
... 2022 vs 2021!

indiexpo saw approximately a 20% decrease in users and new users in 2022 compared to the previous year. This means that there were fewer people visiting or signing up for the website in 2022 compared to 2021. One possible reason for this decrease could be the fact that the COVID-19 pandemic led to lockdowns in many parts of the world in 2021, which may have resulted in more people staying at home and spending more time online.
However, despite this decrease, the number of sessions increased by 20%, with more visits to the website in 2022 than in the previous year.



This suggests that even though the number of users and new users may have decreased, those who did visit the website were returning more frequently.

The average duration of sessions increased by 26%, meaning that users spent more time on the website during each session. This could be a sign that users found the indie games interesting and decided to spend more time browsing it. The bounce rate, or the percentage of users who visit the website and then leave without visiting any other games, decreased by 11%. This means that users showed more interest in the website and browsed more games before leaving.
Direct traffic, or the number of users who type the website's address directly into their browser, increased by 39%. This means that there was an increase in the number of users who visited the website by typing the address directly, likely because they already knew about the website or had heard about it previously. Referral traffic, or the number of users who reached the website by clicking on a link on another website, increased by 43%. This means that there was an increase in the number of users who discovered the website through links on other websites.



When analyzing the geographic location of indiexpo website players, it is observed that traffic from China decreased by 28%, while traffic from America, India, Germany, and France increased by 12%, 53%, 112%, and 15%, respectively. These data show the website's spread to different parts of the world!

Additionally, the number of online games played increased by 24% in 2022 compared to 2021, and also the games downloaded increased by 35% in 2022!
In terms of analyzing traffic acquired by the Indiexpo website, it is important to mention the sources from which the majority of users come and how these sources have changed over the two years. For example, there has been an increase in direct and referral traffic, while organic search and social network traffic have decreased. By providing more detailed and complete information about the indiexpo website's situation and its performance over time, it is possible to gain a better understanding of the website's progress and identify potential areas for improvement.

Talking about specific games, we can see that games like Kingdom of Pixels 2D MOBA, Towerland, uploaded during the 2022, were the most played during this year. Also Il Viaggio del Saggio, a Rpg Maker game still only in italian, gained a lot of players!

Overall, the data for the indiexpo website in 2022 shows a mix of both positive and negative trends compared to the previous year. While there was a decrease in the number of users and new users and a decrease in organic search and social network traffic, there were also increases in the number of sessions, games per session, average session duration, and direct and referral traffic.

By considering all of these factors and taking into account possible external factors such as the COVID-19 pandemic, it is possible to get a more complete picture of the website's performance and identify opportunities for growth and improvement!




Original Message
Secret (Cliquer pour afficher)
... 2022 vs 2021!

indiexpo saw approximately a 20% decrease in users and new users in 2022 compared to the previous year. This means that there were fewer people visiting or signing up for the website in 2022 compared to 2021. One possible reason for this decrease could be the fact that the COVID-19 pandemic led to lockdowns in many parts of the world in 2021, which may have resulted in more people staying at home and spending more time online.
However, despite this decrease, the number of sessions increased by 20%, with more visits to the website in 2022 than in the previous year.



This suggests that even though the number of users and new users may have decreased, those who did visit the website were returning more frequently.

The average duration of sessions increased by 26%, meaning that users spent more time on the website during each session. This could be a sign that users found the indie games interesting and decided to spend more time browsing it. The bounce rate, or the percentage of users who visit the website and then leave without visiting any other games, decreased by 11%. This means that users showed more interest in the website and browsed more games before leaving.
Direct traffic, or the number of users who type the website's address directly into their browser, increased by 39%. This means that there was an increase in the number of users who visited the website by typing the address directly, likely because they already knew about the website or had heard about it previously. Referral traffic, or the number of users who reached the website by clicking on a link on another website, increased by 43%. This means that there was an increase in the number of users who discovered the website through links on other websites.



When analyzing the geographic location of indiexpo website players, it is observed that traffic from China decreased by 28%, while traffic from America, India, Germany, and France increased by 12%, 53%, 112%, and 15%, respectively. These data show the website's spread to different parts of the world!

Additionally, the number of online games played increased by 24% in 2022 compared to 2021, and also the games downloaded increased by 35% in 2022!
In terms of analyzing traffic acquired by the Indiexpo website, it is important to mention the sources from which the majority of users come and how these sources have changed over the two years. For example, there has been an increase in direct and referral traffic, while organic search and social network traffic have decreased. By providing more detailed and complete information about the indiexpo website's situation and its performance over time, it is possible to gain a better understanding of the website's progress and identify potential areas for improvement.

Talking about specific games, we can see that games like Kingdom of Pixels 2D MOBA, Towerland, uploaded during the 2022, were the most played during this year. Also Il Viaggio del Saggio, a Rpg Maker game still only in italian, gained a lot of players!

Overall, the data for the indiexpo website in 2022 shows a mix of both positive and negative trends compared to the previous year. While there was a decrease in the number of users and new users and a decrease in organic search and social network traffic, there were also increases in the number of sessions, games per session, average session duration, and direct and referral traffic.

By considering all of these factors and taking into account possible external factors such as the COVID-19 pandemic, it is possible to get a more complete picture of the website's performance and identify opportunities for growth and improvement!

Alexdor - Publié le 03/01/2023 à 22:39:04

Que Ga soit avec vous. Piez vous observe.
Admin
3 messages
Wow! That was pretty interesting to read ! Thanks for the translation !!

i will maybe make a newsletter on the main page about Indieexpo in the next days, I will take this post and correct the few mistakes !

Still an honor to still have you with us after so many years !
Goodluck for 2023 !

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